AI Insights · Timothy · July 2024
Top 5 First Person Games Performance in Slovenia Q2 2024
Discover the performance trends of the top 5 first-person games in Slovenia during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 first-person games on the unified platform in Slovenia showed varied performance trends. Below, we dive into the specifics of each app's downloads, revenue, and active user metrics as provided by Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a fluctuating revenue trend, peaking at $3K in mid-April and the week of May 27. Downloads saw a notable decrease from 341K in the first week of April to 201K by the end of June. Weekly active users started at 7.4K at the beginning of April, with a slight decline to around 6.2K by the end of June.
KamaGames' Blackjack 21: Blackjackist had its highest revenue of $707 in the week of April 22, but experienced a significant drop to $147 by June 10. Downloads also saw a decline, starting at 240K in early April and ending at 59K by late June. The game's weekly active users decreased from 399K in early April to 197K at the end of the quarter.
Ten Square Games S.A.'s Fishing Clash: Sport Simulator showed a consistent revenue range, peaking at $375 in the first week of April and maintaining around $228 by the end of June. Downloads fluctuated, hitting a low of 37K mid-April but recovering to 146K by the end of June. Weekly active users peaked at 338K in late May and ended the quarter at 300K.
Mojang's Minecraft saw a steady revenue increase, peaking at $348 in the last week of June. Downloads grew from 20K in early April to 66K by late June. Weekly active users fluctuated slightly but remained strong, starting at 9.4K and ending the quarter at 9K.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. showed a relatively stable revenue trend, with a slight peak of $183 in early April and maintaining around $131 by the end of June. Downloads saw a significant increase, peaking at 260K in late April and ending at 218K by late June. Weekly active users started at 1.2K and peaked at 1.7K in late April, before slightly decreasing to 1.5K by the end of June.
These insights highlight the dynamic nature of the first-person games market in Slovenia. For more detailed analysis and additional insights, visit Sensor Tower.